Enders Game Interface Design and Mograph Magic - Siggraph 2014
In this presentation, Lorcan O’Shanahan demonstrates techniques he used in creating HUD and screen elements for Ender’s Game. Lorcan explains how to optimize and utilize complex CAD models in MoGraph-style animations, how to use Cineware in After Effects to composite 2D elements within 3D space, and how to optimize clone systems with the Matrix Object and Effector Visibility.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada
Watch these and other great presentations and tutorials at cineversity.com!